
Walk in Their Shoes to Navigate Your Own Path: Learning About Procrastination Through A Serious Game
Runhua Zhang, Jiaqi Gan, Shangyuan Gao, Siyi Chen, Xinyu Wu, Dong Chen, Yulin Tian, Qi Wang, Pengcheng An
CHI’25
摘要/Abstract
拖延,尽管存在潜在的负面后果,但仍自愿推迟任务的行为,促使人机交互(HCI)社区提出了众多时间管理和任务管理干预措施。虽然这些干预措施在解决特定行为方面显示出希望,但心理学理论表明,了解拖延本身可以帮助个体发展自己的应对策略并建立心理韧性。然而,很少有研究探讨如何通过HCI方法支持这一学习过程。我们提出了ProcrastiMate,一个文字冒险游戏,玩家在游戏中学习拖延的原因,并通过引导游戏中的角色管理可关联的情景来实验应对策略。我们的实地研究(涉及27名参与者)表明,ProcrastiMate促进了学习和自我反思,同时保持了心理距离,激励玩家将新获得的知识融入日常生活中。本文通过利用严肃游戏促进对拖延的理解提供了实证见解,并提出了通过HCI方法解决心理挑战的设计启示。
Procrastination, the voluntary delay of tasks despite potential negative consequences, has prompted numerous time and task management interventions in the HCI community. While these interventions have shown promise in addressing specific behaviors, psychological theories suggest that learning about procrastination itself may help individuals develop their own coping strategies and build mental resilience. However, little research has explored how to support this learning process through HCI approaches. We present ProcrastiMate, a text adventure game where players learn about procrastination’s causes and experiment with coping strategies by guiding in-game characters in managing relatable scenarios. Our field study with 27 participants revealed that ProcrastiMate facilitated learning and self-reflection while maintaining psychological distance, motivating players to integrate newly acquired knowledge in daily life. This paper contributes empirical insights on leveraging serious games to facilitate learning about procrastination and offers design implications for addressing psychological challenges through HCI approaches.
相关信息/Info
作者/Authors
链接/Link
Runhua Zhang, Jiaqi Gan, Shangyuan Gao, Siyi Chen, Xinyu Wu, Dong Chen, Yulin Tian, Qi Wang, Pengcheng An
https://dl.acm.org/doi/full/10.1145/3706598.3715271